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This is not how it works, you don't send an entire image to the client, you send the coordinates of discrete objects and each client renders locally. And yes, t
by murbard2 12y ago
This is not how it works, you don't send an entire image to the client, you send the coordinates of discrete objects and each client renders locally. And yes, the coordinates of objects moving behind you are being sent too.
- jameshart 12y agoNo, that is how it works. This is for cloud gaming, where frames are rendered on a server, not on the client. The server is speculatively rendering possible frames, sending them to the client, and allowing the client to select among them depending on input.
- murbard2 12y agoOh, then indeed I'm wrong here.