5 ms·
It's worth noting that these scenes take around 10 minutes to render a frame, so it's still a long way from real time. Detailed in the thread - https://forums.
by adam-a 12y ago
It's worth noting that these scenes take around 10 minutes to render a frame, so it's still a long way from real time.
Detailed in the thread - https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting&p=118443&viewfull=1#post118443 https://forums.unrealengine.com/showthread.php?28163-ArchViz...
Very pretty though still!
- akavel 12y agoHm, from another post[1]: > is that video was rendered real time? > Yep (well, the lightmaps are pre rendered but it take like 10 min. In engine, it runs at 50-60fps on a gtx670) So, if I understand correctly, that's 10 minutes for some "lightmaps prerendering", but then "real time scenes rendering"? But I'm totally not into rendering, so sorry if that's what you meant, and if that's something obvious I'm just missing. [1]: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting&p=121658&viewfull=1#post121658 https://forums.unrealengine.com/showthread.php?28163-ArchViz...
- ShinyCyril 12y agoTo add to that, the prerendering is done as part of the preparation of assets - if someone were to download and run this project then the assets are ready to go!
- adam-a 12y agoAh, I missed that, I thought he meant 10 seconds each frame when running.
- zamalek 12y agoYou are 100% correct. Saying that it isn't realtime due to the baking is like saying Linux isn't fast because it takes a day to compile. Baking = compilation of game assets Lightmap = object file for lighting
- chanon 12y agoI think he said only the lightmaps were pre-rendered and that took 10mins. The actual scene runs real-time at 50-60 fps on his gtx670. (Prerendering lightmaps is typical for games for scenes with static lighting.)