4 ms·
Not just user perception - they did have some objective measures as well, such as the amount of health lost whilst completing a task, and the amount of time tak
by antimagic 12y ago
Not just user perception - they did have some objective measures as well, such as the amount of health lost whilst completing a task, and the amount of time taken to complete a task. Even these objective measures came back as showing no significant difference between DeLorean and the fat client. That's impressive.
- darkmighty 12y agoIt is very impressive. If you think about it though, you realize there's not limit to how good this scheme can be (for singleplayer) -- the limitation is essentially the bandwidth. Now the impressive part is that they can adapt to bandwidth conditions and do it all while keeping the premise of required computations < mobile capacity << actual game.