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The story is not that far fetched. Decades ago (I think) there was a computer simulated game designed to play out what is called the Prisoner's Dilemma hosted b
by jostmey 12y ago
The story is not that far fetched. Decades ago (I think) there was a computer simulated game designed to play out what is called the Prisoner's Dilemma hosted by professor Axelrod. And the winning program? It was the simplest one, which the author had named Tit-for-Tat.
- eru 12y agoOh, but Tit-for-Tat didn't win because the other programs crashed.
- lutusp 12y agoVery true. It won because it tapped into a simple but persuasive idea about interpersonal dynamics -- only be benevolent if your opponent is benevolent. It succeeded with this simple strategy against much more complex schemes.
- eru 12y agoOh, just the opposite: tit-for-tat starts out benevolent and only retaliates when the opponent `cheats'. And tit-for-that is also quick to forgive. Grim tit-for-tat, that keep punishing after the first transgression, and a tit-for-tat variant that starts out malevolent in the very first move (but then copies the opponent) did markedly worse than straight up tit-for-tat.
- deleted 12y ago[deleted]