4 ms·
> Too many versions - a committee dedicated to creating new versions of the language standard is going to do exactly that. Much like has happened with OpenGL.
by _pmf_ 12y ago
> Too many versions - a committee dedicated to creating new versions of the language standard is going to do exactly that. Much like has happened with OpenGL.
The problem with OpenGL was that they tried to retrofit an API that assumed a certain underlying hardware model to modern (i.e. less than 15 year old) GPUs. It was impossible to do in any sane manner.