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Author here. Make sure to check out the examples and docs! This is alpha-stage software, but there is roughly enough functionality to build a complete modern vi
by Skoofoo 12y ago
Author here. Make sure to check out the examples and docs! This is alpha-stage software, but there is roughly enough functionality to build a complete modern video game.
Please ask me any questions you have! Feedback is appreciated.
- ccallebs 12y agoIs the main benefit to Yeah vs. other frameworks (Gosu in particular) that it compiles to JS? I'm actually weighing game framework options for a project I want to undertake.
- Skoofoo 12y agoGosu is a library that provides the basic building blocks for a video game, while Yeah is an opinionated framework designed to be fast to build games with. It is similar to Sinatra vs Ruby on Rails. A major feature of Yeah is a Processing/HTML5 Canvas-like drawing API. http://rdoc.info/github/yeahrb/yeah/9f065a6/Yeah/Display http://rdoc.info/github/yeahrb/yeah/9f065a6/Yeah/Display Yeah is in early development; more time-saving constructs and functionality are in the works (animated sprites, collision detection, touch controls, etc). Yeah compiles to JS now, though it is platform-agnostic - in the future it will also compile into PC executables and mobile apps.
- ccallebs 12y agoGreat, thank you for the write-up. I'll definitely have to take a look.
- djur 12y agoNeat! I had been trying to figure out what library to use for the upcoming Ludum Dare competition, and I think this answers it. I'll probably be peppering you with questions/feedback next weekend, in that case. Are GitHub issues the best way to do that?
- Skoofoo 12y agoI think that this framework will be ideal for sprints like Ludum Dare. Please do write about any questions, suggestions, issues, and bugs via GitHub issues, or to my personal email: skoofoo@gmail.com