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Pen and paper can never beat computer games at combat mechanics because the rules have to be human-friendly to compute. Pen and paper lives and dies with storyt
by tormeh 12y ago
Pen and paper can never beat computer games at combat mechanics because the rules have to be human-friendly to compute. Pen and paper lives and dies with storytelling, which is why I prefer simple rules a la World of Darkness (apparently mages are really complicated, though).
- Retric 12y agoThis 1000 times this. You can condense the rules for a fun RPG game down to a single piece of paper. These companies only make money selling rule books so they want something more complex which does not necessarily mean fun.
- tormeh 12y agoWell, they could always sell monster manuals and pre-canned stories. City maps and politics. Those are the exciting parts, anyway.
- Retric 12y agoOption A, monsters use the players class system. Option B, monsters use a separate system, need to be balanced externally and become part of a large rule system... City maps and politics might work, but pre canned campaigns never seem to sell well because building that stuff is generally considered a fun part of being a DM. That said, I actually found D&D/white wolf source books and monster manuals etc a fun read on their own.
- tormeh 12y agoI was more thinking pictures of the monsters - the concepts of what the monster is. Probably just with given stats of the "a thief is a thief is a thief" type.