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To be fair, currently most of those tools involve low level linking to C code for performance-critical computations, no?
by crazypyro 12y ago
To be fair, currently most of those tools involve low level linking to C code for performance-critical computations, no?
- pjmlp 12y agoActually C++, as most studios have moved away from pure C around the PS2 timeframe. But the reason it is not always performance. Sometimes it is reusing already existing, battlefield tested proven code. However, I can rephrase your question by replacing C with inline Assembly and we are back to the discussions I was having around 25 years ago.