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That's very interesting! However, by injecting your code at that level you can draw prettier polygons but still the same number of polygons as before, right? Fo
by ggambetta 12y ago
That's very interesting! However, by injecting your code at that level you can draw prettier polygons but still the same number of polygons as before, right? For these cases I was thinking hooking at a higher level (the "render model" method vs the "render triangle" method), for the things you can't do at the driver level.
- zokier 12y agoI haven't delved in game reverse engineering in depth, but I'd imagine that most games would handle 3d models (and textures) in a fairly opaque blob manner which quite naturally allows upgrading them without code change if the rendering engine is capable of handling increased load. So instead of upgrading the data on the fly you would replace the data files with upgraded ones.