2 ms·
It's a bit hard to find, but it's all there :) - http://gameboy.mongenel.com/dmg/gbspec.txt http://gameboy.mongenel.com/dmg/gbspec.txt (html version http://pro
by BonsaiDen 12y ago
It's a bit hard to find, but it's all there :)
- http://gameboy.mongenel.com/dmg/gbspec.txt http://gameboy.mongenel.com/dmg/gbspec.txt (html version http://problemkaputt.de/pandocs.htm#soundcontroller http://problemkaputt.de/pandocs.htm#soundcontroller )
- http://www.otakunozoku.com/nintendo-gameboy-cribsheet/ http://www.otakunozoku.com/nintendo-gameboy-cribsheet/
- http://realboyemulator.files.wordpress.com/2013/01/gbcpuman.pdf http://realboyemulator.files.wordpress.com/2013/01/gbcpuman....
- http://students.washington.edu/fidelp/galp/megaguides/GameBoyProgrammingManual.pdf http://students.washington.edu/fidelp/galp/megaguides/GameBo... (The original Manual)
There are more, but I can't seem to find the links right now :O
- justinlloyd 12y agoThanks for the shout-out! :) You can also grab the RGASM project from the OtakuNoZoku website. I think Carsten (Surfsmurf) may have revived it on his github. I think I also pushed my source trees to github too. There is a GBC emulator that is both a COM component, and works inside of Visual Studio (at least, VS from around year 2000). Bunch of docs too kicking around. I have copies of most of them still. I wrote programmer docs, assembler (before switching to extending RGBASM), linker, patcher, emulators, games, visual studio plugins, debugger, cartridge downloader, serial port driver, bunch of libraries, etc. Ah... the good old days.