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Its a 4th generation iPad. 1) depending on how you wrote this, it could be easy to implement. The easiest way would be to have each kernel be its own view, and
by chrisBob 12y ago
Its a 4th generation iPad.
1) depending on how you wrote this, it could be easy to implement. The easiest way would be to have each kernel be its own view, and then a touch makes it disappear. Then each view handles one touch each, but the result is a better experience.
5) This is the only app I have seen with an exit button. I did not even know that there was code to do this since there is a nice hardware button that does the same thing.
8) The splash screen makes more sense if there is a longer loading time. One option would be to have another view that is the same image and then hold it for 1-2 seconds. I have seen some apps do this.
- jason_slack 12y ago1. Each corn kernel has its own event listeners on it. I'll debug this. I actually (as well as my wife and son) tended to play it with 1 finger. Thanks for demonstrating another method of play. 8. Good idea.
- chrisBob 12y agoIt is interesting to find out how other people play your games. I had one where I knew to just touch and hold, but when other people swiped repeatedly it showed a problem that I would have never seen on my own.
- jason_slack 12y agoJust FYI There is a 1.1 update waiting for approval and I am submitting a 1.1.1 that utilizes full multi-touch. What a difference it makes in the game play....