3 ms·
I haven't tested this particular implementation but the performance should not be an issue. On Android all the non-java runtimes basically just use java (dalvik
by ianlevesque 12y ago
I haven't tested this particular implementation but the performance should not be an issue. On Android all the non-java runtimes basically just use java (dalvik) to load up initially, because they have to. After the initial load java is out of the way unless you are using Android UI controls. This is using OpenGL and SDL so they probably aren't having any performance issues.
- ErikRogneby 12y ago"unless you are using Android UI controls." is a pretty big caveat.
- ianlevesque 12y agoIt is. It's also unavoidable with anything that doesn't compile to dalvik bytecode because none of the UI is exposed natively. If you want to see at a high level the horror involved check out this documentation from Xamarin: http://developer.xamarin.com/guides/android/under_the_hood/architecture/ http://developer.xamarin.com/guides/android/under_the_hood/a... Still, it performs better than you'd expect.