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Show HN: A Tribute to “Asteroids”
- hamora 12y agoSomething I made with pure JS and the HTML5 Canvas. Play it, have fun, and if you have any thoughts on the quality of the source code, please let me know!
- spainispain 12y agoA tribute to "Steroids" http://www.dailyutahchronicle.com/index.php/a-tribute-to-steroids-everywhere/ http://www.dailyutahchronicle.com/index.php/a-tribute-to-ste...
- mturmon 12y agoYou have posted an unrelated link. Please don't do this, it does not move the conversation forward.
- spainispain 12y agoI'd like to introduce you a friend of mine called "humor sense" :-P
- Patrick_Devine 12y agoI like it. It harkens back to the original vector art version from '79, although you really should make the asteroids look more asteroid-y. If you make them circular it's still quite easy to do your collision detection and they'll look a lot better.
- hamora 12y agoMy collision code is overly simplistic, and so I went with squares to give the asteroids some jagged edges. I should totally try out circles to see if they look better, though. Thanks!
- santialbo 12y agoI did a similar thing some time ago adding rigid body collisions on the asteroids, which makes the game way harder. https://github.com/santialbo/Asteroids https://github.com/santialbo/Asteroids play here: https://rawgit.com/santialbo/Asteroids/master/default.htm https://rawgit.com/santialbo/Asteroids/master/default.htm
- JeffL 12y agoThat's a really cool version, but you need to give some invincibility when you respawn, otherwise one death can be equivalent to 2-3 if there happen to be asteroids in the middle area at the time.
- mturmon 12y agoIt was fun to look at your source code. About 600 lines. I really liked the arcade version of asteroids, so me and a friend wrote a version in PDP assembler for a class project. I wish I still had the source code, but let's just say it was not as compact (e.g., we had to do the video driver, random number generation, trig, etc.), and took a couple of weeks. Although the basic OO design is the same, which is cool.
- hamora 12y agoAsteroid collisions completely change the game! You also nailed that vintage look! Nice stuff! I'm diving into your source code for polygons in detail!
- blt 12y agoBeen a while since I played Asteroids... is this any different from the original, other than the asteroid shapes? Very clean code btw.
- hamora 12y agoThanks for the comment. It's ideally supposed to be the same as the original. If it is not, it's because I haven't implemented some features yet (spaceships, slowing down eventually if you don't thrust, ...).
- hardmath123 12y agoOn my browser (Safari), pressing arrow keys scrolls, making the game really hard to play. You should be able to `event.preventDefault()` or something to prevent scrolling.
- hamora 12y agoAh yes, the scroll is annoying! I think I tried some sort of preventDefault thing, but definitely need to get that working. Thanks!
- nootropicdesign 12y agoI implemented Asteroids on Arduino. It was very challenging to work within 2K of SRAM, especially when 1.5K was used by the video buffer. https://www.youtube.com/watch?v=w03dO0Hd660 https://www.youtube.com/watch?v=w03dO0Hd660
- johnnyg 12y agoAt first, I blasted everything in sight. Then I noticed that if it wasn't going to hit me on the pass and wasn't the smallest size, that was bad. I started waiting on the first big with a direct line, taking that guy down to basic and repeating. Zen Astroids. :)