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I'm not sure I understand your thoughts about "better art". My idea is to reuse the game logic with entirely new art - with a better artist, as you say. But MIS
by ggambetta 12y ago
I'm not sure I understand your thoughts about "better art". My idea is to reuse the game logic with entirely new art - with a better artist, as you say. But MISE falls exectly into this category - completely new art, not done by technical means (even if you don't personally like it).
- boomlinde 12y agoMy point is that "better art" could as well be achieved by replacing the original art without modifying the game code or hooking it into an emulator, sticking to the original restrictions. I don't think that the process described in the article necessarily facilitates the possibility of "better art". On a technical level, the possibly increased resolution and color depth that can be achieved using this method will certainly impose less limitations on the artist in exactly those terms, but in my opinion that doesn't necessarily mean that they will make it easier to produce good art.
- ggambetta 12y agoRight, I see what you mean. On the other hand, it doesn't mean it's easier to produce good art; the idea is that it makes it possible to modify the art at all. This is supposed to be used for games where you don't have the source code.