2 ms·
as with most real world situations, the problem (in my estimation) is that statistics and the experimental model are not yet sophisticated enough to sort out th
by clairity 12y ago
as with most real world situations, the problem (in my estimation) is that statistics and the experimental model are not yet sophisticated enough to sort out the effect, so it's hard to distinguish from random. the statistical model would likely need many more variables, be non-linear, and measure things (like emotional positivity) more dynamically and/or accurately than possible today.
for example, my shooting shoulder is chronically injured. if i warm up properly, i seem to shoot better. is this a psychological effect? a physiological effect? something else? in game situations, it's hard to isolate the effect from all the confounding variables. even if you could, you'd need to measure all the confounding variables to negate them in the analysis.
i suspect a non-logic based "math" will have to be developed (quantum computing?) before we can understand these kinds of situations.