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simple: your gameplan is to sit down and start working. push to get the minimum viable product - the minimum product that will bring in users/feedback/revenue
by noodle 17y ago
simple: your gameplan is to sit down and start working. push to get the minimum viable product - the minimum product that will bring in users/feedback/revenue. plan your initial timelines around this instead of the time you need to do everything you want.
learn more about the things you need to know when they come up. you don't need full-time availabitlity to make a startup happen.
- matt1 17y agoThanks. I'm halfway through Four Steps to Epiphany. Great book--made me realize I've been doing a lot of things poorly. I can't tell you how many times I've spent months working on an app with high expectations only to launch it and realize it didn't solve the user's actual needs. Doh.
- noodle 17y agothere's definitely something to be said for using tight design/build/deploy/feedback loops. lets you make sure you're doing what your users want, instead of what you think they want. build and improve with their feedback in mind.