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If you update to latest I have reworked the OpenGL sample to now use the fixed-pipeline. It is a little less efficient but simplier to understand.
by ocornut 12y ago
If you update to latest I have reworked the OpenGL sample to now use the fixed-pipeline. It is a little less efficient but simplier to understand.
- w0utert 12y agoThanks, maybe I'll have a look this weekend if I can find some time, and let you know how I fare. I don't think I can actually use the simplified version though, as I'm using OpenGL ES 2.0, but I should be able to figure it out I think :-)