2 ms·
From the article "After all the lost money and time I still think Catch the Monkey is a good game. It isn’t very fun at first, but it is very fun and challeng
by bigtunacan 12y ago
From the article
"After all the lost money and time I still think Catch the Monkey is a good game. It isn’t very fun at first, but it is very fun and challenging in the later levels. Problem is no one gets there"
If "no one gets there", it's not fun, end of story! This has nothing to do with mobile VS PC.
I spent close to a year creating my first iOS game. I completed the project and then I NEVER shipped. I spent a lot of time working on the game, and it looked nice enough, but it SUCKED. The game was good for a laugh once or twice, and then it was just boring as F. So we didn't ship, mostly because I didn't want that trash on the app store associated with me.
I've released other apps since, no games but am working on another game now, and some have done fairly well but not well enough to quit my job.
So I work a day job and then I go home and work on my apps. If one of them hits it "retirement big" then I'll quit. That's a risky move; time for this guy to put on his big boy pants and get back to work.