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Tegra K1 “Denver” Will Be First 64-bit ARM Processor for Android
- shmerl 12y agoI really hope Nvidia will open up their K1 driver completely following Intel's approach.
- pjmlp 12y agoWon't happen. Intel 3D hardware is crappy anyway.
- shmerl 12y ago> Intel 3D hardware is crappy anyway. Note anymore. Their 14nm mobile chips should be competitive and with open drivers will enable Linux + Wayland on them.
- muro 12y agoThat has been Intel's story for 10 years - the current generation may suck, but look what's coming next!
- ulfw 12y agoI couldn't agree more. This has been the Marketing spin for many generations of intel Graphics solutions. "Oh this might not be as performant as one might want, but wait for next year's Sandy Bridge/Ivy Bridge/Haswell/Broadwell. Graphics will be x times as fast!" And then it turns out it is barely more performant but hey... next year's will be though!
- w0utert 12y agoTo be fair, Intel has made a lot of progress with their IGP's over the last few years. I have been slamming Intel graphics for exactly the same reasons you and the commenter before you (and rightly so), but times do change. HD3000 and HD4000 were both big steps forward, much bigger than anything AMD has shown in the same timeframe, but Intel was so far behind that they were still lacking. Haswell graphics (HD5000, specifically Iris Pro) are already pretty close behind the lower-end AMD IGP's though. If Intel manages a similarly large step forward with Broadwell, they might just step into the same league AMD is playing in.
- fulafel 12y agoLess crappy than many people think. Intel and AMD are about head to head in game benchmarks. See eg. http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600-a10-7850k/12 http://www.anandtech.com/show/7677/amd-kaveri-review-a8-7600...
- pjmlp 12y agoThe ones that have to program for them beg to differ: http://richg42.blogspot.de/2014/05/the-truth-on-opengl-driver-quality.html http://richg42.blogspot.de/2014/05/the-truth-on-opengl-drive...
- brigade 12y agoHe's programming for 200W+ dedicated AMD cards. It may surprise you that AMD can't match that level of performance in their 65W SoCs either.
- pjmlp 12y agoLast time I checked, even AMD's Brazos were better than Intel's offering.
- fulafel 12y agoYeah, software can be a different story. But, Intel drivers are by far the best ones on Linux, so I'm happy on that front as well.
- gnarbarian 12y agoanalogies are failing me here. But the best one I have is this: A bicycle requires less maintenance and is easier to build repair and operate than an F1 car. Taken a step further. The complex nature of the F1 car and competitive nature of F1 races gives far greater advantages to secrets which may give the team/car the competitive edge. I don't like the fact that this is where the graphics industry is and I wish that they would simply compete on hardware and the tech was all open. but I do prefer nvidia on linux to any other GPU because they have the performance I'm looking for. Also their linux drivers are far better than AMD's.
- rbanffy 12y ago> Intel 3D hardware is crappy anyway. Good enough goes a long way when the competition is made of high-performance temperamental sports cars that tend to catch fire when you least want them to. Sometimes, all you need is a Honda Accord. And eventually "good enough" will catch up.
- tux1968 12y agoThey have... http://linuxgizmos.com/nvidia-opens-tegra-k1-driver-wins-torvalds-thumbs-up/ http://linuxgizmos.com/nvidia-opens-tegra-k1-driver-wins-tor... Or am I misunderstanding?
- fulafel 12y agoThis doesn't do any accelerated graphics. It remains to be seen if NV are just trying to make life smoother for the proprietary parts of driver stack on Android by getting the the HW initialization etc into upstream Linux, or if they are aiming to actually do an open 3D driver. They haven't announced any plans about the latter.
- zurn 12y agoNeat. On Android it's easy to believe Dalvik/ART generated code leaves more performance on the table compared to other platforms. Another "what's different this time" point: compared to Transmeta era, CPUs now typically have idle core(s) waiting for work to do. This may enable more ambitious optimizations as you're not constantly stealing cycles from the app. Does anyone have a link to the paper?
- higherpurpose 12y agoWhy do you lump Dalvik and ART together? The whole point of ART is that it's compiled to native code, is it not? Therefore it's "not leaving anything on the table". Not sure why I'm being downvoted: > The big paradigm-shift that ART brings, is that instead of being a Just-in-Time (JIT) compiler, it now compiles application code Ahead-of-Time (AOT). The runtime goes from having to compile from bytecode to native code each time you run an application, to having it to do it only once, and any subsequent execution from that point forward is done from the existing compiled native code. http://www.anandtech.com/show/8231/a-closer-look-at-android-runtime-art-in-android-l http://www.anandtech.com/show/8231/a-closer-look-at-android-... That sounds like native code compilation to me.
- fulafel 12y agoDalvik and ART both generate native code. ART does it at app install time and Dalvik, being a JIT, does it at app runtime. He was speculating about quality of the generated native code, not its existence. Google has been very quiet about ART generated code quality. I haven't found any benchmarks that would compliment its performance either. It's probably better than Dalvik but worse than mature optimizing compilers.
- on_and_off 12y agoI don't think they have been very quiet about ART. They had a whole I/O session and they recently dedicated a whole dev backstage podcast to ART and its future evolution (btw, some nice things are planned : suppression of the 65k limit, code hot-swap, ...).
- walterbell 12y agoBackground on Project Denver, including x86 vs ARM ISA, http://semiaccurate.com/2011/08/05/what-is-project-denver-based-on/ http://semiaccurate.com/2011/08/05/what-is-project-denver-ba... "Denver is just one of the variants in that line. T50 was going to be a full 64-bit x86 CPU, not ARM cored chip, but Nvidia lacked the patent licenses to make hardware that was x86 compatible."
- voidlogic 12y agoI'm surprised nVidia didn't buy VIA, or at least Centaur Technology from VIA, to make this happen.
- chrissnell 12y agoOh, Transmeta. Back in the heyday of Slashdot, Transmeta had a massive cult following for many months before the product was even released. I remember the dissapointment when they did finally ship. My dad bought one of the little Sony laptops with their proc and it was a dog (although power-efficient).
- SixSigma 12y agoThat was because Linus Torvalds did a keynote speech with live streaming when he was employed there, he was pretty stoked himself. The only detail I remember from it was : "Linus, what Linux distribution do you use?" "Debian, of course" I wonder if he still uses that on his Mac Book Air
- trevyn 12y agoWill this ship before the MediaTek MT6752/MT6795? They're claiming later this year, too.
- cheald 12y agoI asked it when apple announced 64 bit support for the iPhone, and I'll ask it again now: what is the point in 64 bit cpus in devices that will be deprecated and replaced before we get around to having more than 32 bits worth of addressable ram in these devices? These aren't $1500 desktops with user upgradable components. They are sealed, non upgradable, relatively disposable devices that are intentionally obsoleted by their manufacturers every 12-18 months. It makes for a nice marketing bullet point, but are we actually getting anything besides a bigger number to impress the impressionable customer with?
- pjmlp 12y agoYes, you can make use of extra bits for metadata like type tagging for treating objects as value types and GC information. Quite useful when moving away from C into languages like Objective-C, Swift, Java, C#, ... as the ones with first class treatment on the vendor SDKs
- terhechte 12y agoIt's not only about memory: "In short, the improvements to Apple's runtime make it so that object allocation in 64-bit mode costs only 40-50% of what it does in 32-bit mode. If your app creates and destroys a lot of objects, that's a big deal." [1] One example: in 64bit NSNumber and (short) NSString objects on iOS can be stored completely in a pointer (tagged pointers) on the stack without having to create anything on the heap. That's possible because the size of a 64bit pointer is large enough to contain the required information. Creating and accessing one of these objects becomes far faster. Based on what I gathered at WWDC this year, Apple is also inclined to move as many various objects there as possible (as long as they can be stored in a 64 bit pointer). [1] https://www.mikeash.com/pyblog/friday-qa-2013-09-27-arm64-and-you.html https://www.mikeash.com/pyblog/friday-qa-2013-09-27-arm64-an...
- DCKing 12y agoIt is worth noting that this is likely to be an iOS-on-AArch64 specific tweak. Apple doesn't do this on x64 OS X (right?). Furthermore, nothing has been said (AFAIK) about similar tricks Google is doing with Android on AArch64 or 64 bit architectures in general. From what I've heard they just made the Android runtime capable of emitting AArch64 (and x64, MIPS64) instructions instead of 32-bit ARMv7 ones. That alone gives plenty of a performance boost as AArch64 instructions are supposedly quite a bit faster than the old 32-bit ones. It remains to be seen though whether Google can make as much use of clever allocation tricks as much as Apple can: Android is much more platform agnostic and uses a garbage collector for some of these tasks.
- msh 12y agoThey says first 64bit arm for android, I thought that Qualcomm and mediatek already have 64bit arm CPUs?
- masklinn 12y agoQualcomm has 64b chips, but AFAIK there's no Android device using them in the wild. The HTC "A11" was announced yesterday and will apparently sport a Snapdragon 410, I don't know that other devices exist yet. Of course there's no device using Denver in the wild either.
- masklinn 12y agoAm I the only one weirded out by the supposed Anandtech quote figuring nowhere in the linked article, and said article being nothing more than the announce and display of some NVidia marketing material?
- DCKing 12y agoWhat a peculiar design. They went for an in order design instead of the out-of-order design that has been standard in high-end ARM cores for years. Out-of-order usually brings more instructions per clock cycle ("more efficient"), but makes the chip more power hungry and makes it harder to achieve a high clock speed. So the in-order design they have now allows them to scale up to 2.5 GHz which is very high for such a constrained chip. They also have this weird "code optimizer" that appears to sacrifice some RAM and a CPU core to dynamically reorganize processor instructions to run better on this in-order design. It seems as though they want to have their cake and eat it too, but at the same time they appear to paradoxically introduce complexity to achieve simplicity. I wonder if someone more knowledgable about chip design could comment on this design?
- _delirium 12y agoOne of the more interesting bits of speculation about the design's motivations that I've seen so far is an anonymous comment on the Slashdot version of this story: http://hardware.slashdot.org/comments.pl?sid=5519563&cid=47653679 http://hardware.slashdot.org/comments.pl?sid=5519563&cid=476...
- gcp 12y agoThis is another good post, despite the appeal to authority: http://hardware.slashdot.org/comments.pl?sid=5519563&cid=47654085 http://hardware.slashdot.org/comments.pl?sid=5519563&cid=476... Saying "When an in-order CPU stalls on memory, it's still burning power while waiting, while an OOO processor is still getting work done" seems deceptive, though. The OOO processor is (often) doing speculative work, which may be unneeded, and a stalled in-order CPU won't be using quite the same amount of power as if the execution units were actually switching. Though I'm pretty sure the NVIDIA design must speculative prefetch and hoist memory reads aggressively to be performance competitive (see the huge cache sizes!), which also burns power.
- wmf 12y agoIt's Transmeta 2.0.
- jbarrow 12y agoConsidering the Tegra K1 is the first CUDA-capable mobile processor, does anyone know if we'll be able to leverage CUDA bindings on devices that run on this?
- cvs268 12y agoYes! CUDA on ARM has been available for quite some time now. http://devblogs.nvidia.com/parallelforall/cuda-arm-platforms-now-available/ http://devblogs.nvidia.com/parallelforall/cuda-arm-platforms... In fact the most recent version of OpenCV already leverages this on ARM platforms that support CUDA. http://code.opencv.org/projects/opencv/wiki/CARMA_platform_compilation_and_testing http://code.opencv.org/projects/opencv/wiki/CARMA_platform_c...