3 ms·
The platform doesn't but the store sure does. In iOS, your game is sharing shelf space with: * Cribbage games that cost next-to-nothing to develop. ($1.99)
by bunderbunder 12y ago
The platform doesn't but the store sure does.
In iOS, your game is sharing shelf space with:
* Cribbage games that cost next-to-nothing to develop. ($1.99)
* Hobby projects where the dev isn't looking to make money. ($0.99)
* Free-to-play casual games like Candy Crush. ($0.00)
On PC, all the Candy Crush and whatnot is relegated to Facebook, and your game is theoretically selling on Steam alongside games like:
* AAA titles like CoD:MW3. ($39.99)
* AA titles like Lego [INSERT_FRANCHISE_HERE]. ($19.99)
* Re-releases of classics like Myst. ($5.99)
- jiggy2011 12y agoThat's what I feared, it seems the answer is to have either highly curated stores (Steam, traditional gamestores) or sell directly from your own website (Minecraft). I wonder if iOS had launched without being locked to a single store if things would be better?
- bunderbunder 12y agoI'm not sure that 2nd option is really an option. Minecraft is a total black swan. I'm sure there are plenty of people trying to copy what Notch did, but, I think significantly, I've never heard of any of them.