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Is metal that much of a factor to OpenGL? It's competition, but for a much much smaller piece of open gl's pie. OpenGL code will run on billions of mobile dev
by criley2 12y ago
Is metal that much of a factor to OpenGL?
It's competition, but for a much much smaller piece of open gl's pie.
OpenGL code will run on billions of mobile devices, but metal will only run on iOS which is an ever-shrinking share of total smartphone sales each year.
Anyone who picks metal over opengl is picking iOS only--period. Any crossplatform game that doesn't want to write the entire game multiple times (once for apple, once for crossplatform, or heck onece for every platform) will simply not pick metal or any OS-dependent API.
- potatolicious 12y agoThe competition isn't going to happen at the end-developer level. Few game developers are actually going to be touching Metal directly. The competition is going to exist in middleware. Unreal, Unity, etc, will have Metal-optimized implementations on iOS, because they're still a big market. The real threat to OpenGL is if the Metal implementation on these engines is so substantially more powerful than the OpenGL implementation, and results in better-looking games or games running on cheaper/slower hardware.
- pjmlp 12y agoEver heard of rendering engines? AAA studios do it all the time.
- huxley 12y agoApple is encouraging Metal adoption through game engines like Unreal Engine 4, Frostbite and Unity (among others) to make it less demanding for developers. http://www.polygon.com/2014/6/2/5773128/metal-ios-gaming-wwdc http://www.polygon.com/2014/6/2/5773128/metal-ios-gaming-wwd...