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> common tooling like benchmarking and profiling tools And might I add: A debugger! For both shaders and the entire GL state. Yes, 3rd party tools exist. But m
by jarrett 12y ago
> common tooling like benchmarking and profiling tools
And might I add: A debugger! For both shaders and the entire GL state. Yes, 3rd party tools exist. But more often than not, I find they won't even compile or execute on a given platform.