4 ms·
Animations in Swift
- mathewsanders 12y agoThanks for submission! I've had some feedback that I've made a bit of a mess with casting when trying to calculate a random number - would appreciate any best practices or thoughts on that... https://gist.github.com/mathewsanders/82311409978066b02932 https://gist.github.com/mathewsanders/82311409978066b02932
- LinaLauneBaer 12y agoarc4random_uniform
- mathewsanders 12y agoyou're right, in my example arc4random_uniform works perfectly and unlike rand() you don't have to seed. delay = NSTimeInterval(arc4random_uniform(900)+100) / 1000 Not sure why I didn't do that in the first place...
- monkey_slap 12y agoReally cool! I'd argue that Swift doesn't really have much to do with this, more "Animations in iOS". You brought up a couple of neat concepts that I wasn't aware of, especially "UISystemAnimation.Delete".
- mathewsanders 12y agoYeah, you're right. The main goal was try and introduce these APIs to designers, since there seems to be a current of interest around designers getting excited about learning Swift.
- sdegutis 12y agoThis just feels like more proof that Swift will be nominally better than ObjC for the next 5 years, until Apple's APIs are (re?)written to make use of reasonable Swift idioms. Also, this is the community's periodic reminder that not all ObjC (and soon Swift) is iOS; people still write (and use! imagine that!) OS X apps.