4 ms·
http://codeflow.org/entries/2013/feb/02/why-you-should-use-webgl/ http://codeflow.org/entries/2013/feb/02/why-you-should-use-w...
by ollybee 12y ago
http://codeflow.org/entries/2013/feb/02/why-you-should-use-webgl/ http://codeflow.org/entries/2013/feb/02/why-you-should-use-w...
- ksk 12y agoThanks for the link, but if anything, it convinced me further that webGL continues to be an inferior alternative, in performance, resource consumption and feature parity, to existing, established 3D APIs like OpenGL/Direct3D/etc. Also, I do think the author is joking with regards to it being 'the best tested 3D API'. The author backs up this absurd claim with some 'thousands of tests' comment. Hello? Have they never visited shadertoy? Even trivial shaders cause webGL to crash because of the poor implementation quality. I refuse to believe that a person who has had any experience shipping OpenGL ES on multiple platforms could make such a statement.