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FWIW, I've seen the double-equals syntax in GSS as well. It's a common idiom in the constraint programming community; it's supposed to symbolize that the two s
by bsimpson 12y ago
FWIW, I've seen the double-equals syntax in GSS as well. It's a common idiom in the constraint programming community; it's supposed to symbolize that the two sides change in sync -- container.TOP can change button.TOP or vice-versa.
I see your argument about overloaded operators being dangerous for newcomers, but the syntax isn't completely fabricated.