4 ms·
I think the problem here isn't so much that the hint is repeated as that it's needlessly vague. You may have already solved the problem but in case you didn't
by jdoliner 12y ago
I think the problem here isn't so much that the hint is repeated as that it's needlessly vague. You may have already solved the problem but in case you didn't I'd like to give you what I think would be a good hint because windmills in chess are actually really cool.
A windmill in chess is a tactical scenario where a the king is repeatedly revealed to checks by the same piece. A "revealed" check occurs when a piece moves out of the way allowing another piece behind it to attack the opposing king. This scenario allow you to move the piece freely while your opponent can only move his king. Here's a great example of a game with a windmill (and actually one of the great games of all time) The first check of the windmill occurs on move 19.
http://www.chessgames.com/perl/chessgame?gid=1008361 http://www.chessgames.com/perl/chessgame?gid=1008361
- taejo 12y agoI think repetition is definitely part of the problem. A vague hint is fine the first time, but it should get more specific if you keep struggling. Also, some of the hints only apply to the first move (or first two). If you find that move but get stuck later on, it's irritating to be shown an irrelevant hint. In this case I got the windmill started but for some reason the last move was in a blind spot for me -- though when I went back an hour or two later it was completely obvious (but that doesn't make it less frustrating when I was stuck).