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>'I'm fascinated by this stuff.' Same, I'd be most interested in seeing how WoW was initially built to mitigate the lag that plagued MMOs at the time. Handling
by incision 12y ago
>'I'm fascinated by this stuff.'
Same, I'd be most interested in seeing how WoW was initially built to mitigate the lag that plagued MMOs at the time. Handling that well was key in my decision to play the game at all since it was critical for PvP play.
>'How does EVE online work by the way?'
Here's a pair of older articles from my bookmarks about engineering of EVE.
1: http://penny-arcade.com/report/article/planning-for-war-how-the-eve-online-servers-deal-with-a-3000-person-battle http://penny-arcade.com/report/article/planning-for-war-how-...
2: http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/ http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onli...
- Scuds 12y agoIIRC the demand at launch STILL overwhelmed their setup. This is a system that has evolved over the last ten years. >'I'm fascinated by this stuff.' Yeah, it's a world apart from your standard web site / services model.