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"No, and it likely never will. Azul3D is for programmers and doesn't provide GUI-editors." So, you write your levels using a text editor? That's not for progra
by cwyers 12y ago
"No, and it likely never will. Azul3D is for programmers and doesn't provide GUI-editors."
So, you write your levels using a text editor? That's not for programmers, that's for people who hate themselves.
- girvo 12y ago> That's not for programmers, that's for people who hate themselves. I laughed. In my experience, building games have meant building tools to fit exactly what your game needs, on top of the engine. There are sets of engines + middleware that handle all of that, but it doesn't seem that this projects is aiming for that (which is normal, see Irrlicht3D, OGRE, etc.)
- adrusi 12y agoNot all games need level editors. Doesn't make much sense for procedurally generated games. Level editors provided with game editors often aren't appropriate for a lot of games and they need custom editors anyway. A team making a run of the mill fps is probably going to go with something more established, like unity, unreal, source or cryengine.
- exDM69 12y ago> So, you write your levels using a text editor? That's not for programmers, that's for people who hate themselves. Or you would use an external editor like Blender or 3DS Max and do an importer/exporter script. Writing a GUI level editor is a whole lot of work and there are other things in a 3d graphics/game engine that might be a better investment for time.
- bhouston 12y agoThis is how things were in the bad old days. But there is a lot of "impedance" mismatch between editors like Blender/3DS Max and game engines that this really isn't done much any more. The only exception is for modeling/animating characters and objects -- the levels themselves are almost always assembled and configured in tool (game engine) now.
- slimsag 12y agoHahaha. No, don't write levels in a text editor haha. There is a blender model loader coming soon, that will help with level creation. It will provide very in-depth integration with the Blender suite.