3 ms·
I'd love to hear a bit more about how you handle thick lines and anti-aliasing in WebGL. Currently my approach is to make the line a little thicker and then ap
by mattdesl 12y ago
I'd love to hear a bit more about how you handle thick lines and anti-aliasing in WebGL.
Currently my approach is to make the line a little thicker and then apply the anti-aliasing in the frag shader. Similar to GPU Gems "Fast Prefiltered Lines." But it gets tricky with end caps, round joins, etc.