4 ms·
You're probably imagining a short-lived game. Think of a game that goes on for months at a time. There are ways around this, but none of them as elegant as a fl
by Scramblejams 12y ago
You're probably imagining a short-lived game. Think of a game that goes on for months at a time. There are ways around this, but none of them as elegant as a floating point routine which produces the same results on any platform across any ordering of calculations.
- jephir 12y agoEven for short-lived games, if you want to implement a replay system, you need your physics to be deterministic.