3 ms·
For another example, 2^64 micrometer is more than 100 astronomical units. So in a game like Kerbal Space Program you could very accurately store the position of
by wcoenen 12y ago
For another example, 2^64 micrometer is more than 100 astronomical units. So in a game like Kerbal Space Program you could very accurately store the position of everything with 64-bit integers in a single coordinate system. (They actually use floating point though and hacked around all the resulting problems.)
- TheLoneWolfling 12y agoTo be fair, that's because the underlying engine used by KSP uses floating-point. It actually uses single-precision floating-point, which Squad hacked around, but that is another matter. Personally, I think we should go to 128-bit registers and just treat (almost) everything as integer-valued (and often unique! Don't worry about PID reuse - just increment the counter. It'll "never" overflow.), but that's another matter.