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I think 'feel fully native' is a misnomer. They are fully native. When you build for iOS you use xib or storyboard for layout (or native code adding views/subvi
by keithwarren 12y ago
I think 'feel fully native' is a misnomer. They are fully native. When you build for iOS you use xib or storyboard for layout (or native code adding views/subviews directly) and the same for Android, you use layout files.
There are lots of great apps out there, Rdio was one of the more prominent early ones and it is also interesting to note that Unity3D games run on the same underlying framework (mono) http://unity3d.com/showcase/gallery http://unity3d.com/showcase/gallery
- gress 12y agoI note that you didn't provide an example.
- brajkovic 12y agoHe did--he called out Rdio (http://rdio.com http://rdio.com) as an example.
- gress 12y agoPresumably that is the only one. Xamarin features it, but everything else they feature is an in-house corporate line of business app. If there are 'lots of great apps' out there, you'd think they'd tell us. Not encouraging.
- a-saleh 12y agoWell, right now I have just built two "in-house corporate line of business apps" and so far, the pay was reasonable and time-savings due to underlying framework huge :)
- gress 12y agoThat's fine - the point is that in those cases the end-user is not the customer, so cost-savings trump user-experience.
- mikeblue 12y agoThere are some case studies here: http://xamarin.com/customers http://xamarin.com/customers