4 ms·
Cameras basically read their sensors one row of pixels at a time. By measuring the distortion of each row, they can detect vibrations higher than the camera's f
by saticmotion 12y ago
Cameras basically read their sensors one row of pixels at a time. By measuring the distortion of each row, they can detect vibrations higher than the camera's frame rate.
- kaoD 12y agoSo it's like if 960-row video at 60fps were actually a 57600 rows-per-second video, right? Which they can extract info from because having more rows in a still frame doesn't mean having more information (at least not linearly), i.e. in still frames with no rolling shutter, rows contain redundant vibration already extracted from previous rows. So having a rolling shutter is good for this specific application because it trades off resolution (most of which is redundant or insignificant information) for sampling rate.
- lifeformed 12y agoBetween the time the first and last row are read, the object might've moved a little bit. So if you take a picture with your phone from the side window of a moving car, the picture will appear stretched.
- kaoD 12y agoSure, I meant it specifically as a guess of how it's applied to sound extraction and how it means you have ROW samples per frame.
- darkmighty 12y agoWhat's at play is the sampling theorem. Using instantaneous shutter, considering the speed of sound is very high*, every part of the image is resonating essentially the same sound; the sampling theorem says you can only perfectly reconstruct up to F/2 hertz if you sample at F frames per second. The rolling shutter introduces regular variations at at much higher frequency, allowing much better sampling. - Actually, doing a quick calculation shows that at 1khz a 1/2 wavelength is just 17cm. I wonder how precise spatial scene/source information has to be to allow this diversity to contribute significantly to the sampling. If you had a planar source and precisely spaced two objects it shouldn't be too hard to increase spectral resolution. The complementary possibilities are also be interesting -- with precisely laid out N objects and a good spectral resolution for each afforded by the shutter you could perhaps resolve the sound into N distinct sources, allowing to determine the origin of the sound; with precisely known source locations you may be able to extract some object location information.