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Yeah, when well-timed a cutscene can be part of a syncopated rhythm, or be a satisfying moment when you can throw down your controller in exhaustion after an in
by teamonkey 12y ago
Yeah, when well-timed a cutscene can be part of a syncopated rhythm, or be a satisfying moment when you can throw down your controller in exhaustion after an intense piece of action, or they can be used to frame a shift in gameplay.
That's not to say they're not overused in general, but they can have their use.
On the subject of overuse, one reason is that a linear story and movie-like cutscenes are easier and cheaper to write and make, at least compared to the alternative. The processes are well-known and so they're easier to budget for.