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“TurboFan” – Experimental new optimizing compiler for Google's V8 JS engine
- dictum 12y agoHere's something that's been bothering me since Chrome dropped the experimental support for `position: sticky` (and CSS Regions before) and I didn't find the right place to ask (nor is a submission about the JS engine an appropriate venue for this question, I know), so I'm going to hijack this thread: We know some properties are expensive and when you use them a few times (or with certain values) you get sub-60fps scrolling — but why are they expensive? Are they inherently hard to optimize (e.g. different GPUs across mobile devices), or is it that nobody got to optimize them yet?
- pcwalton 12y agoBecause, in general, they can trigger layout/reflow, so they can't run on the compositor. For example, changing things like "top" on an absolutely positioned box can trigger reflow of the contents inside, because of the way CSS works (for example, if "bottom" is set, then the height changes, which can affect the size of things with percentage heights, which can cause floats to be repositioned, etc. etc.) In traditional browser engines it's even worse because layout runs on the main thread, which is also shared with your JavaScript, so painting ends up transitively blocked waiting for your scripts to finish. That is not the case in Servo (disclaimer: I work on Servo), but making layout run off the main thread is hard for many reasons—some inherent to the problem, some historical in the design of current engines—so all current browsers run JS and layout together.
- Igglyboo 12y agoI hadn't heard of Servo until just now, googled it and it looks really neat. Could you elaborate on what things you think Servo does better than current rendering engines?
- erichocean 12y ago> Because, in general, they can trigger layout/reflow, so they can't run on the compositor. If you're doing absolute layout, it's easier/better performing to just set top/left to zero, set width and height to their correct values, and then use CSS transforms to position the element where you want it on the page. :) (Not meant for you, pcwalton, but for others who might not know about a reasonable workaround.)
- bgirard 12y agoExactly. To elaborate on how this works in Gecko. The rendering pipeline has several optional stages: requestAnimationFrame (Scripts) -> Style flush -> Reflow flush -> display list construction -> Layer construction (recycling) -> invalidation -> Paint/Rasterization -> Compositing (on it's own thread). Gecko tries to only run each stage of the pipeline only if they are needed. Fast operations like a CSS transition on an opacity or transform will only activate the Compositing phase. WebGL only canvas drawing will only activate rAF + Compositing. Meanwhile a JS animation on "top" will run all of these phases.
- mkoryak 12y agoI am going to hijack your hijacked thread: I wrote a [jquery plugin](http://mkoryak.github.io/floatThead/ http://mkoryak.github.io/floatThead/) that 'simulates' `position:sticky` on table headers.
- cpeterso 12y ago> We've reached the point where it's better for our development velocity to work in the open on the bleeding edge branch of V8. That's also better for our collaborators who are working on ports to more platforms. I wonder who are the collaborators with access to Google's private V8 repo and what platforms they're porting to. If merging TurboFan to the open repo didn't reveal their partners' proprietary plans now, then why not develop in the open sooner?
- azakai 12y agoI interpreted that differently - that Google's private, secret v8 repo is hidden from their partners as well. Therefore they decided to unveil the work publicly so that their partners can access it, start to work to port turbofan to the other platforms, and so forth. As to who the partners are, you can see commits from Intel adding x87 support and Imagination doing MIPS, for example. As to why not develop in the open sooner, good question - this is the second time v8 does this, after CrankShaft (third time if you count the initial unveiling of chrome and v8). Maybe it's just how they work.
- admax88q 12y agox87 isn't a platform, its just the floating point parts of x86
- nnethercote 12y agoazakai didn't say it's a platform. But it is a part of the x86 instruction set that you can entirely avoid. So it makes perfect sense for support for it to be added later.
- mraleph 12y agoin the context of V8 "x87-platform" means "x87-only for floating point" as opposed to normal ia32 platform where V8 assumes SSE2 is present. It's implemented as a separate platform port, not as a bunch of if's inside the ia32 port.
- hvidgaard 12y ago
- bhouston 12y agoIt would be nice to understand the goals of this project in terms of both approach as well as the overall performance improvements and how it would compare with the new LLVM-based approach taken by Safari/Webkit.
- azakai 12y agoYes, very curious about this too. As a first guess, I'm not sure what the v8 strategy is here. The new compiler seems to use the "sea of nodes" approach as opposed to SSA form. A comparison of the two is here http://static.squarespace.com/static/50030e0ac4aaab8fd03f41b7/50030ec0e4b0c0ebbd07b0e0/50030ec0e4b0c0ebbd07b268/1281379125883/ http://static.squarespace.com/static/50030e0ac4aaab8fd03f41b... The "sea of nodes" approach can give some speedups, but they don't appear huge - 10-20% in that link. Not sure how representative that data is. But it is interesting that modern compilers, like gcc and LLVM, typically use SSA form and not the approach v8 is taking, as further evidence that the "sea of nodes" is not clearly superior. Perhaps the v8 designers believe there is some special advantage for JS that the new model provides? Otherwise this seems surprising. But hard to guess as to such a thing. If anything, JS has lots of possible surprises everywhere, which makes control flow complex (this can throw, that can cause a deopt or bailout, etc.), and not the best setting for the new approach. Furthermore, the "sea of nodes" approach tends to take longer to compile, even as it emits somewhat better code. Compilation times are already a big concern in JS engines, more perhaps than any other type of compiler. Perhaps v8 intends to keep crankshaft, and have turbofan as a third tier (baseline-crankshaft-turbofan)? That would let it only run the slower turbofan when justified. But that seems like a path that is hard to maintain - 2 register allocators, etc., - and turbofan seems like in part a cleanup of the crankshaft codebase (no large code duplications anymore, etc.), not a parallel addition. Overall the Safari and Firefox strategies make sense to me: Safari pushes the limits by using LLVM as the final compiler backend, and Firefox aside from general improvements has also focused efforts on particular aspects of code or code styles, like float32 and asm.js. Both of those strategies have been proven to be very successful. I don't see, at first glance, what Chrome is planning here. However, the codebase has some intriguing TODOs, so maybe the cool stuff is yet to appear.
- 12y ago