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One of the founders of Tumult Hype here -- When we started out Adobe was still sticking to their Flash guns. As HTML5 was the only method to make animated web
by tumultco 12y ago
One of the founders of Tumult Hype here --
When we started out Adobe was still sticking to their Flash guns. As HTML5 was the only method to make animated web content on iOS, it was clear someone needed to make tools aimed at graphic designers, so we decided that someone should be us! Luckily with no other competing apps around, we didn't have to deal with an uphill battle on feature parity unlike these vector editors do with Illustrator. So I wouldn't say we were disgruntled, just trying to fill in a hole. And, on a personal note I had a need for such a tool for a side project I was working on.
OS X is a great platform to develop for generally speaking. We naturally leverage WebKit, and Quartz and CoreImage frameworks I'm sure do a lot of heavy lifting for the vector-based tools. Also keep in mind a larger percent of graphic pros use a Mac than the general population, so if you're building a tool it is a safe bet to start on the Mac.
- sbarre 12y agoThanks for the detailed answer.. Also, Hype is awesome. :-)
- tumultco 12y agoThanks!! :)
- jpgvm 12y agoHype is awesome. I do wonder though, how many people do you get asking for you to support Windows? I know alot of Adobe shops that adopted Windows in previous years so I am just curious what the numbers are like.
- tumultco 12y agoThanks! We get maybe 2-3 requests a week for Hype on Windows. My napkin math estimates of potential customers (those that don't write in or saw our FAQ, and then would go on to buy) shows this might lead to lower double-digit percent income coming from a Windows port. This roughly corresponds with our site traffic, which is 18% Windows users. My general thought is (at this time) we’d do better to develop enticing new features to expand our user base than doing a Windows/web port.