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I've thought about the same idea. But I do not know how to actually make the simulation a sandbox for interesting experiments, rather than just having the resul
by bokonist 12y ago
I've thought about the same idea. But I do not know how to actually make the simulation a sandbox for interesting experiments, rather than just having the results depend on whatever assumptions the game designer made.
- dropit_sphere 12y agoWhen in doubt, go more granular. Think Dwarf Fortress. Easy to say, I guess.
- saeranv 12y agoThere is a lot of research into the computational modelling of urban dynamics. A good place to start would be Michael Batty's seminal book on the subject: http://mitpress.mit.edu/books/cities-and-complexity http://mitpress.mit.edu/books/cities-and-complexity
- eru 12y agoAt least, you will see how certain micro-assumptions play out when put together in a simulation.