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OpenJK
- pdeva1 12y agodid anyone else read this as OpenJDK?
- drivingmenuts 12y agoWhy is this even posted here? I don't have a particular problem with it - this just doesn't seem like HN material.
- geekishmatt 12y agoIt's a community project. It's opensource. It's HN material. What is your definition of "HN material".
- drivingmenuts 12y agoI was under the impression that HN was more startup focused, rather than straight up open-source-without-monetary-goal. I realize there's some sort of nebulous scale, but OP seems like something waaay down at the other end from true HN material.
- gojomo 12y agoHN was originally named 'Startup News', but the name changed to emphasize a wider focus. And, the first sentence of the 'Guidelines' linked below is: "On-Topic: Anything that good hackers would find interesting. That includes more than hacking and startups." So many people here are avid gamers, hobbyist game developers, or professional game developers that any source code related to a beloved title may find an enthusiastic audience.
- z3phyr 12y agoHN is still startup focused. But now, added to that we have an insight ranging from astrophysics, biology, rocketry, craft, art, lifestyle... all tied by one magic word "HACKER". Its a good thing and you must appreciate it.
- arsalanb 12y agoThis is a perfect example of how conversations on HN go completely off-topic, due to an irrelevant observation or the whims of one person. Edit: I'm not saying the person who made the comment is responsible completely, but has played a part in doing so.
- odc 12y agoI love this! Works better than Wine. And I don't have to install 32 bits libraries.
- dimillian 12y agoAmazing, I only recently learnt that Raven published the source of JK games. I loved those games. This engine remind me of OpenMW, which is an open sourced engine for Morrowind: https://openmw.org/en/ https://openmw.org/en/
- Cael 12y agoI was actually very heavily involved in the Jedi Academy community for several years, though I'm not an OpenJK dev. I created what's currently by far the largest modding/community website for the game. OpenJK is really, really neat. In between performance enhancements, security fixes, and all the other shininess, I think the devs are doing a great job at it. The community these days is small, but definitely still active, especially when you consider Jedi Academy was released in 2003. At the time of writing this comment, there are several hundred players ingame.
- CmonDev 12y agoEven seems to have some rudimentary component-entity architecture. Not bad.
- aw3c2 12y agoPlease be Jedi Knight, please be Jedi Knight, Yes! No! Aww, I hope the original will be open-sourced and ported to Linux some day. It is such a fantastic game.
- Touche 12y agoRemember that Jedi Knight was itself a sequel. But I agree, that was a great game (I never played the others). Welding a lightsaber felt just right, using force felt just right.
- ninkendo 12y agoMan, I wish I had this when I was a kid. I would've killed to be able to turn on an unlimited force power cheat (I remember binding the middle mouse button to "give all" and just spammed it when I was using tons of force power.) Now I can just comment out the code that takes the force power away: diff --git a/codeJK2/game/wp_saber.cpp b/codeJK2/game/wp_saber.cpp index f87736a..a35c235 100644 --- a/codeJK2/game/wp_saber.cpp +++ b/codeJK2/game/wp_saber.cpp @@ -7617,7 +7617,7 @@ void WP_ForcePowerDrain( gentity_t *self, forcePowers_t forcePower, int override { return; } - self->client->ps.forcePower -= drain; + //self->client->ps.forcePower -= drain; //MUAHAHAHA if ( self->client->ps.forcePower < 0 ) { self->client->ps.forcePower = 0; Ah, simple pleasures.