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We did, but there were elements that weren't tested as well as they could be. Here's an example. Referring to the "tap an empty tile to drag around" section o
by qzervaas 12y ago
We did, but there were elements that weren't tested as well as they could be.
Here's an example.
Referring to the "tap an empty tile to drag around" section of the post.
This step was added because a lot of our testing revealed people wanted to move around the board but didn't know how. The problem was, we didn't test that tutorial step extensively enough.
It's hard though, we're independent developers making our first game. We have limited time and limited budgets, so compromises need to be made, otherwise instead 3.5 months of development turns into 6 or 12 months.
One mistake is we talked often with our 15-20 regular testers so most feedback was confined to regular gameplay, not on-boarding.
Really need to continually bring in new people on an ongoing basis that had never seen the game before. We did this to some extent but there's always more that can be done.