3 ms·
How did you iterate on the game mechanics in the early stages of development? Was the original version of the game significantly different from the final releas
by sredmond 12y ago
How did you iterate on the game mechanics in the early stages of development? Was the original version of the game significantly different from the final released product?
- qzervaas 12y agoIt's actually remarkably similar now to what it was really early on. There's a lot more refinement and polish now. Here's a video from about 2 weeks into the project (it was codenamed Fractured at that time): https://www.youtube.com/watch?v=BeMt9UJIPS0 https://www.youtube.com/watch?v=BeMt9UJIPS0 One key mechanic in the game now that isn't in this video is the auto-panning after the user makes a word (there's a bunch of other stuff too, like the timing mechanism, size of tiles, size of game grid, etc.., but that's more gameplay rather than mechanics)