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Thanks! I've been programming iOS for about 5 years and Android for about 3, so the learning curve has primarily been with learning SpriteKit and general game c
by qzervaas 12y ago
Thanks! I've been programming iOS for about 5 years and Android for about 3, so the learning curve has primarily been with learning SpriteKit and general game concepts.
Getting used to a lot of custom drawing, animations, juicing, and trying to choreograph various scene transitions (and trying to time data processing and scene loading to work seamlessly).
One of the toughest things (that I'm still gradually improving on) is reducing glitches (drops in frame rate, for instance) during game play. Mainly an issue only on older devices (iPad 2, iPhone 4, 4S)
Definitely interested in making an Android version, but everything would need to be rewritten due to it being written in SpriteKit. A lot of resources can be reused though so it would take far less time.