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Congrats on the release. Will check the game out. Curious, what type of numbers you were seeing (downloads and play counts) before getting a bump from Apple?
by Sproutworx 12y ago
Congrats on the release. Will check the game out.
Curious, what type of numbers you were seeing (downloads and play counts) before getting a bump from Apple?
- prawn 12y agoPre-bump was mostly pushed through Twitter and a few friends sharing it socially. I wasn't unhappy with the numbers considering it was a soft launch by fresh developers but knew we needed to hit review sites and more to get traction. After that first week, our paid upgrades were around 8-10% of installs - family, friends, clients, etc. We tripled our first week's install figure within the first hour or so after Apple put us in the Best New Games list of 100+ countries. Currently relying on Analytics' figures as iTunes' numbers lag, but it looks like about 2% are using the IAP to upgrade. We're currently seeing 2-3 games started every second though obviously the figure rises and falls depending on time of day in major markets.
- Sproutworx 12y agoThanks. It's good to compare vs our pay-to-play app. We've been getting consistent downloads and plays and broke into the top 50/100s in some countries over the past week. Hoping for an Apple bump as well.
- qzervaas 12y agoI'm interested to see what effect having gameplay videos in the App Store come iOS 8 has. I suspect good pay-to-play games will see an overall boost.