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Show HN: Colorbars – A challenging new take on the match three game genre
- Sproutworx 12y agoThis is my first game published in the App Store and was made with the help of a developer friend, Chris. It's a simple interface but an incredibly challenging game. Would love to hear feedback. We'll also be doing a post-mortem on our first few weeks in the App Store for those who enjoy that type of thing. Here are a few promo codes. First come, first serve. JEPKNLPEEAAT N4MFN39HX6P9 999NP9KTAEKA X6AF9YM46FPF NYEFN34AM7EF 7RTPFNR97TFY M4RR3NA77R6F EPFMMANAMPHA
- tetristhemovie 12y agoSaving everyone else the time, these are all redeemed. 0.99c, though; not sweating the cost.
- scottmcf 12y agoI enjoyed the game, but had a couple of suggestions: Add a small colour wheel to the main playing area (maybe only for the first few challenges per game?). It's on the pause screen already, but I know when things got hectic I'd have liked it to be there in front of me. The single colour challenges were pretty punishing, in that there really weren't enough bars coming of that colour to push through to the next challenge. Perhaps give a small amount of time for non-challenge related matches?
- Sproutworx 12y agoThanks, Scott. Both points are great feedback on elements that I think we've struggled with during development by being so close to it. I think we've overestimated peoples knowledge of the color wheel. The data is certainly showing it to. Scores from our beta rounds were much better than the first couple days. My assumption there is the beta users got used to the color wheel over time. Your idea of a hint during the first view rounds is a great one. Also, for the challenges, were you only trying to complete the challenge? This is another point that I think users are struggling with. Completing the challenge is a bonus, but it's certainly not the only goal. If the challenge says "Clear 10 sets of 5", you can still clear out sets or runs of 3 until you are blue in the face. Challenges aren't required.
- dangowango 12y agowhy is this here? Its neither interesting, nor did I learn anything.
- jcoder 12y agoThen don't upvote it. Asking that people prescreen their submissions to not offend your subjective definition of "interesting" or "informative", is introducing a chilling effect.
- bsg75 12y agoNor is this: https://news.ycombinator.com/item?id=8035586 https://news.ycombinator.com/item?id=8035586
- yeukhon 12y agoI wonder if color-blind users can play this...? Any first-hand experience?
- Sproutworx 12y agoFrom some of the feedback we've received, not very well. Definitely an interesting challenge to solve.
- eclecticcoder 12y agoThe Dots game just solved the color blind problem, http://blog.weplaydots.com/post/92736184749/whats-new-in-twodots-outer-space-color-blind-mode-and http://blog.weplaydots.com/post/92736184749/whats-new-in-two.... Although I am not colorblind so can't speak from experience.
- Sproutworx 12y agoYup, their solution was our first thought as well. The biggest problem is half our game is about ordering colors based on the color wheel. So Red Orange Yellow. That doesn't pose the same challenge if that run corresponds to Square, Circle, Triangle. Trying to remember a sequence based on random shapes seems too unrelated. We'll need to do some tests with color saturation most likely.
- prawn 12y agoIn the design phase, you could try Skala Preview. I discovered it recently and it works pretty well to mirror your Photoshop work to your phone and also simulate various colour blindness issues.
- Sproutworx 12y agoYup. I use Sketch and Sketch Mirror, but same concept.
- _random_ 12y agoColor combination in a line reminds me of Colossotron a bit: https://play.google.com/store/apps/details?id=com.halfbrick.colossatron&hl=en_GB https://play.google.com/store/apps/details?id=com.halfbrick....