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idea: random constraints A grammar that generates every possible squence of symbols is boring. What makes it interesting is contraints, that only some subset o
by hyp0 12y ago
idea: random constraints
A grammar that generates every possible squence of symbols is boring. What makes it interesting is contraints, that only some subset of all possibilities is generatable. Even the Chomsky hierarchy relates to characterists of the subset defined.
So, you don't need more elements, but more constraints. e.g. a novel is a sequence of a small number of symbols...
This would make each section of a game have a certain style or character. For gameplay elements, figuring out the constraint could be part of the puzzle.
Generating interesting constraints then would be the difficulty...