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How about very tight hypersonic atmospheric slingshot maneuvers using aerodynamic lift from the shockwave generated by a flexible waverider lifting body? I thin
by lotsofmangos 12y ago
How about very tight hypersonic atmospheric slingshot maneuvers using aerodynamic lift from the shockwave generated by a flexible waverider lifting body? I think it would have significant problems modeling that without some serious modding. http://en.wikipedia.org/wiki/WaveRider#Hypersonic_Sail_Waverider http://en.wikipedia.org/wiki/WaveRider#Hypersonic_Sail_Waver...
Also, my point with the logic is that when looking at the differences between physics in KSP and the real world, we are dealing with overlapping, rather than nesting sets.
- m_mueller 12y ago> http://en.wikipedia.org/wiki/WaveRider#Hypersonic_Sail_Waverider http://en.wikipedia.org/wiki/WaveRider#Hypersonic_Sail_Waver... First time I've seen this, thanks. You certainly have a point that feasible designs in KSP vs. real world aren't completely nested. When I was arguing about KSP being an upper limit, I didn't really think about the SSTO case - at least the stock simulation certainly doesn't hold up to be able do any kind of feasibility check for horizontally launched vehicles.