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There's a possibility for hybrid approaches, where interesting content is generated procedurally from a corpus of real-world content. For example, lichess gener
by millstone 12y ago
There's a possibility for hybrid approaches, where interesting content is generated procedurally from a corpus of real-world content. For example, lichess generates chess puzzles by [procedurally analyzing real-world games](http://en.lichess.org/blog/U4sjakQAAEAAhH9d/how-training-puzzles-are-generated http://en.lichess.org/blog/U4sjakQAAEAAhH9d/how-training-puz...).
Imagine a tactical warfare game that drew from actual military upsets. I think this would avoid the same-yness problem.