4 ms·
Well, for very small intros (4k/8k) distance fields are still hard to beat due to their compactness. A couple of examples not based on distfields, off the top o
by algorias 12y ago
Well, for very small intros (4k/8k) distance fields are still hard to beat due to their compactness. A couple of examples not based on distfields, off the top of my head:
http://www.pouet.net/prod.php?which=62027 http://www.pouet.net/prod.php?which=62027 (No idea what this is, but it's great)
http://www.pouet.net/prod.php?which=62974 http://www.pouet.net/prod.php?which=62974 (reverse fluid simulation)
http://www.pouet.net/prod.php?which=59613 http://www.pouet.net/prod.php?which=59613 (particles)
For 64k intros and size unlimited demos the possibilities are too many to list. Procedural mesh generation is a classic approach which has found great modern use recently:
http://www.pouet.net/prod.php?which=61204 http://www.pouet.net/prod.php?which=61204 (if you follow 1 link in this comment make it this one)
- vanderZwan 12y agoAwesome, thanks! What kind of mathemagical trickery is that reverse fluid simulation?!
- algorias 12y agoSeven held a short seminar about it, it's the first one in this video: http://www.youtube.com/watch?v=DQ8eB_FORLo http://www.youtube.com/watch?v=DQ8eB_FORLo