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> The issue with a lot of procedurally-generated content is that overall things become same-y Yes. It's easy for a developer to say "trillions of possible comb
by gabemart 12y ago
> The issue with a lot of procedurally-generated content is that overall things become same-y
Yes. It's easy for a developer to say "trillions of possible combinations" or "every x is unique with a high degree of certainty" but those statements mean very little without seeing the end product.
Creating vast numbers of combinations is completely trivial. E.g. http://jsfiddle.net/JpZ7s/3/ http://jsfiddle.net/JpZ7s/3/ which has ~10 million possible combinations but most are garbage and they're all very samey.
> I'd be really interested in learning about any work in the "interestingness" of procedural content.
Given that selecting "interesting" content from a pool of procedurally generated content is essentially a curation problem, I imagine any such method might also be applied to select potentially interesting content from a pool of human-generated content. As publishing in all media grows easier and easier, curation is going to increase in importance and difficulty.
- teamonkey 12y agoThe No Man's Sky approach to curation is interesting. Bots that roam around and create animated gifs of the universe so the developers can get an at-a-glance cross-section of the universe.