6 ms·
No, what would be interesting is everything that you said with the addition of relativistic-speed travel. Take round trips near (or over, depending on your refe
by mbenjaminsmith 12y ago
No, what would be interesting is everything that you said with the addition of relativistic-speed travel. Take round trips near (or over, depending on your reference) the speed of light and watch how things evolve.
- stevejohnson 12y agoI downvoted you because of the unnecessary one-upsmanship and trivialization of the grandparent. You might have your own idea, but you don't need to dump on his.
- mbenjaminsmith 12y agoI'm not sure how you read either of those (horrible!) things in my comment but since I wouldn't want to ruin the OP's day, let me try again. Instead of: > No, what would be interesting is everything that you said with the addition of... How about: > Yes, what would be interesting is everything that you said with the addition of... I think this is officially the silliest thing I have ever felt compelled to type.
- JetSpiegel 12y agoMy god, the Loading times would be unbearable.
- scarmig 12y agoEasy solution to that. Build a computer in-game that runs the game, and then do your relativistic flight while it calculates the time evolution of the game.
- Robadob 12y agoAt a low enough LOD it's not unthinkable to simulate such stuff using GPGPU (CUDA/OPENCL) for performing such simulations in realtime.
- kazagistar 12y agoThat is only possible in single player.
- baddox 12y agoLoosely related: there is a multiplayer RTS that allows both players to travel forward and backward in time at will. It's a pretty neat mechanic. http://www.achrongame.com/site/achron-and-the-grandfather-paradox.php http://www.achrongame.com/site/achron-and-the-grandfather-pa...
- baddox 12y agoI wonder if any games have implemented Minkowski space and Lorentz transformations. I could imagine a puzzle game using mechanics like relativity of simultaneity and length contraction to challenging effect.