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My understanding was that ANGLE was done so that DX9, 10, 11 could be used underneath for rendering while doing OpenGL -> DX translation, main reason being unst
by malkia 12y ago
My understanding was that ANGLE was done so that DX9, 10, 11 could be used underneath for rendering while doing OpenGL -> DX translation, main reason being unstable GL drivers.
Nowadays, NVIDIA provides GLES2/3 apis, but not sure about AMD/Intel.